Dynamic texture modeling
Doretto, G.
Dynamic texture modeling. Master's Thesis, University of California, Los Angeles, CA,2002. Committee: Adnan Darwiche, Michael Dyer, Stefano Soatto
(Chair).
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Abstract
Dynamic textures are sequences of images of moving scenes that exhibit certain stationarity properties in time; these include, for example, sea-waves, smoke, foliage, whirlwind etc. This work presents a novel characterization of dynamic textures that poses the problems of modeling, learning, recognizing, classifying, synthesizing, and editing dynamic textures on a firm analytical footing. By means of system identification tools it is possible to capture the “essence” of dynamic textures; this is done by learning (i.e. identifying) models that are optimal in the sense of maximum-likelihood or minimum prediction error variance. For the special case of second-order stationary processes, a model can be identified sub-optimally in closed-form. Once learned, a model has predictive power and can be used for extrapolating, and editing (i.e. modifying the temporal and spatial behavior of) synthetic sequences. It is presented experimental evidence that, within this framework, even low-dimensional models can capture very complex visual phenomena. Furthermore, it is shown the possibility to map the manipulation of model parameters into sensible changes of visual appearance in extrapolated sequences. The uniqueness of the model allows to pose the problem of recognition and classification in the space of models. Since the space is non-linear, a distance between models must be defined. This work examines three different distances in the space of autoregressive models and assess their power.
BibTeX
@MASTERSTHESIS{doretto02thesis,
author = {Doretto, G.},
title = {Dynamic texture modeling},
school = {University of California},
year = {2002},
address = {Los Angeles, CA},
month = {June},
note = {{C}ommittee: {A}dnan {D}arwiche, {M}ichael {D}yer, {S}tefano {S}oatto
({C}hair). \btohremove{\textsf{\textbf{GSCC: 2}}}},
bib2html_pubtype = {Theses},
bib2html_rescat = {Dynamic Textures, Visual Motion Analysis, Image Based Rendering},
abstract = {Dynamic textures are sequences of images of moving scenes that exhibit
certain stationarity properties in time; these include, for example,
sea-waves, smoke, foliage, whirlwind etc. This work presents a novel
characterization of dynamic textures that poses the problems of modeling,
learning, recognizing, classifying, synthesizing, and editing dynamic
textures on a firm analytical footing. By means of system identification
tools it is possible to capture the “essence” of dynamic textures;
this is done by learning (i.e. identifying) models that are optimal
in the sense of maximum-likelihood or minimum prediction error variance.
For the special case of second-order stationary processes, a model
can be identified sub-optimally in closed-form. Once learned, a model
has predictive power and can be used for extrapolating, and editing
(i.e. modifying the temporal and spatial behavior of) synthetic sequences.
It is presented experimental evidence that, within this framework,
even low-dimensional models can capture very complex visual phenomena.
Furthermore, it is shown the possibility to map the manipulation
of model parameters into sensible changes of visual appearance in
extrapolated sequences. The uniqueness of the model allows to pose
the problem of recognition and classification in the space of models.
Since the space is non-linear, a distance between models must be
defined. This work examines three different distances in the space
of autoregressive models and assess their power.},
file = {doretto02thesis.pdf:doretto\\thesis\\doretto02thesis.pdf:PDF},
owner = {doretto},
pdf = {doretto\thesis\doretto02thesis.pdf},
timestamp = {2007.01.19}
}
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