Dynamic textures
Soatto, S., Doretto, G., and Wu, Y. N.
Dynamic textures. In Proceedings of IEEE International Conference on Computer Vision, pp. 439–446, Vancouver, BC, Canada, July 2001.
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Abstract
Dynamic textures are sequences of images of moving scenes that exhibit certain stationarity properties in time; these include sea-waves, smoke, foliage, whirlwind but also talking faces, traffic scenes etc. We present a novel characterization of dynamic textures that poses the problems of modelling, learning, recognizing and synthesizing dynamic textures on a firm analytical footing. We borrow tools from system identification to capture the “essence” of dynamic textures; we do so by learning (i.e. identifying) models that are optimal in the sense of maximum likelihood or minimum prediction error variance. For the special case of secondorder stationary processes we identify the model in closed form. Once learned, a model has predictive power and can be used for extrapolating synthetic sequences to infinite length with negligible computational cost. We present experimental evidence that, within our framework, even low dimensional models can capture very complex visual phenomena.
BibTeX
@INPROCEEDINGS{soattoDW01iccv,
author = {Soatto, S. and Doretto, G. and Wu, Y. N.},
title = {Dynamic textures},
booktitle = iccv,
year = {2001},
volume = {2},
pages = {439--446},
address = {Vancouver, BC, Canada},
month = jul,
note = {\btohremove{\textsf{\textbf{SCC: 34, GSCC: 85, ARO: 7.6\%}}}},
wwwnote = {<span class="wwwnote">Oral Presentation</span>},
bib2html_pubtype = {Refereed Conferences},
bib2html_rescat = {Dynamic Textures, Visual Motion Analysis},
abstract = {Dynamic textures are sequences of images of moving scenes that exhibit
certain stationarity properties in time; these include sea-waves,
smoke, foliage, whirlwind but also talking faces, traffic scenes
etc. We present a novel characterization of dynamic textures that
poses the problems of modelling, learning, recognizing and synthesizing
dynamic textures on a firm analytical footing. We borrow tools from
system identification to capture the “essence” of dynamic textures;
we do so by learning (i.e. identifying) models that are optimal
in the sense of maximum likelihood or minimum prediction error variance.
For the special case of secondorder stationary processes we identify
the model in closed form. Once learned, a model has predictive power
and can be used for extrapolating synthetic sequences to infinite
length with negligible computational cost. We present experimental
evidence that, within our framework, even low dimensional models
can capture very complex visual phenomena.},
pdf = {doretto\conference\soattoDW01iccv.pdf},
}
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